![]() ![]() There’s an AI Director that assesses how the players are doing, and throws enemies at the players in different sequences throughout, making each run unique. The basic template of Left 4 Dead is clearly here: players take on the role of four survivors as they make their way from safe room to safe room across four acts, killing zombies (here called “The Ridden” as opposed to the “Infected” in Left 4 Dead) and “Special Ridden” (essentially “Special Infected” from Left 4 Dead), while accomplishing tasks and and making a final stand as waves of Ridden and Special Ridden attack before getting rescued. So when Back 4 Blood was announced, clearly as a spiritual successor to what Turtle Rock created, I was eagerly anticipating it, but could Turtle Rock recapture the magic of their 2008 game? Well, the time has finally come, and Back 4 Blood is out, and the answer is a lot of “yes,” and a little bit of “no.” Left 4 Dead 2, while good as well, just didn’t feel the same without Turtle Rock Studios at the helm. ![]() Countless hours were spent playing with friends and some of the best, most intense multiplayer moments I’ve ever had - like the anecdote above - were in that game. I love the characters, the design, the special infected, the maps, everything. I’ll say it plainly: I absolutely love Left 4 Dead. ![]() Certain I was dead, I nearly let go of my controller, but my friend managed to get a shot off instantly killing the Hunter before it could do any damage to me, and we closed the door behind us, making the two of us the only survivors, and thus winning the match. Right as I entered the safe room, a player using a Hunter pounced on me. As I hobbled to the safe room, respite and a chance to heal my character (I always played Bill because he was the old man that smoked cigarettes) my friend, playing Louis, was right behind me watching my back to make sure I made it. One time playing Left 4 Dead Versus mode on the Dead Air campaign, I was down to a sliver of health, my screen was black and white meaning the next time I take damage I’m dead for good. ![]()
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